Infocom’s Deadline
Continues Tuesday, December 17 at 9 PM EST
“Deadline is one of Infocom’s most difficult games,” according to Emily Short, “and requires a number of playthroughs to win.” The packaging sets up the scenario: “A locked door. A dead man. And 12 hours to solve the murder.” This was Infocom’s third game, after Zork I and Zork II, and their first foray into feelies—physical items included in the game package that recreate objects from the game world.
I’m playing Deadline as part of DOSember, a month-long celebration of DOS games, so I’ll be playing the DOS version. I’ve always appreciated the white-on-black look of DOS text adventures, so it’ll be fun to finally play one that way. I have little hope of finishing this game in one month, so we’re getting started a bit early.
Conquests of the Longbow
Continues Friday, December 13 at 9 PM EST
Conquests of the Longbow: The Legend of Robin Hood is the second and final game in Sierra’s Conquests series, originally released in 1991 for MS-DOS. As with Conquests of Camelot, it was designed by Christy Marx, and builds on a significant amount of historical research. This game features lovely VGA graphics in 256 colors, and a fully point-and-click interface that uses icons to determine actions, instead of typed commands.
I’m playing Conquests of the Longbow for DOSember, a month-long celebration of DOS games. I recently purchased a boxed copy of the game, so I’ll be sharing that on stream, including the printed manual. This is a well-loved game and I’m excited to finally play it.
Other Upcoming Streams
I’ll continue to do Playdate dev streams occasionally. These will probably not be on my usual stream days, so make sure to follow me on Twitch, Bluesky, or Mastodon for updates! I’ve also started uploading short Playdate devlog videos on YouTube to share my progress between streams.