“Deadline is one of Infocom’s most difficult games,” according to Emily Short, “and requires a number of playthroughs to win.” The packaging sets up the scenario: “A locked door. A dead man. And 12 hours to solve the murder.” This was Infocom’s third game, after Zork I and Zork II, and their first foray into feelies—physical items included in the game package that recreate objects from the game world.
I’m playing Deadline as part of DOSember, a month-long celebration of DOS games, so I’ll be playing the DOS version. I’ve always appreciated the white-on-black look of DOS text adventures, so it’ll be fun to finally play one that way. I have little hope of finishing this game in one month, so we’re getting started a bit early.