Let’s make a Playdate game!!
While I was creating a game in World Builder for the original Macintosh, I decided it would be a fun project to port it to the Playdate. Much like the first Mac, this tiny yellow game system has a monochrome display that’s just a little bit smaller (in both resolution and size). Instead of a keyboard and mouse, it has a d-pad, a couple of buttons, and… a crank. This project would require completely redesigning the game—from one that occasionally requires text input to one that’s entirely point-and-click. Point-and-crank?
This isn’t a complete record of the project like my World Builder series, but hopefully it offers some insight into what the process has been like.
- Playdate
Learn about Playdate, browse the catalog, and more. - Develop for Playdate
Download the Playdate SDK, read the documentation, learn about the web-based game editor Pulp, and more.
Part 1
Previously on stream, we made a point-and-click adventure game for Macintosh, using World Builder from 1986. Now let’s make a point-and-crank version for Playdate!
